Empirical Experiment to Validate Guidelines for Video Game Users With ADHD
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Issue Date
2026-01-01
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Revista Iberoamericana De Tecnologias Del AprendizajeDOI
https://doi.org/10.1109/RITA.2025.3639357Abstract
Current video game designs often include features that distract users, a problem exacerbated for individuals with Attention Deficit Hyperactivity Disorder (ADHD). To mitigate distractions for this population, specific design guidelines have been proposed. This study evaluates the benefits of applying such guidelines in the software development process of video games for users with ADHD. A controlled experiment was conducted with 16 subjects interacting with two versions of a video game: one designed according to the guidelines and another without them. Metrics analyzed include perceived effort and user satisfaction, measured through Perceived Ease of Use (PEOU), Perceived Usefulness (PU), and Intention to Use (ITU). Results indicate statistically significant differences in effort and satisfaction; users engaging with the guided design reported lower cognitive effort and higher satisfaction. These findings suggest that integrating ADHD-focused design guidelines enhances game accessibility and improves user experience for this demographic.Type
http://purl.org/coar/resource_type/c_6501Rights
http://purl.org/coar/access_right/c_16ecLanguage
engEISSN
1932-8540Sponsors
Federación Española de Enfermedades Rarasae974a485f413a2113503eed53cd6c53
https://doi.org/10.1109/RITA.2025.3639357
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