• English
    • español
  • English 
    • English
    • español
  • Login
View Item 
  •   Home
  • Artículos científicos
  • Pregrado
  • Seccion en procesamiento
  • View Item
  •   Home
  • Artículos científicos
  • Pregrado
  • Seccion en procesamiento
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Browse

All of UPCCommunitiesTitleAuthorsAdvisorIssue DateSubmit DateSubjectsThis CollectionTitleAuthorsAdvisorIssue DateSubmit DateSubjectsProfilesView

My Account

LoginRegister

Quick Guides

AcercaPolíticasPlantillas de tesis y trabajos de investigaciónFormato de publicación de tesis y trabajos de investigaciónFormato de publicación de otros documentosLista de verificación

Statistics

Display statistics

Empirical Experiment to Validate Guidelines for Video Game Users With ADHD

  • CSV
  • RefMan
  • EndNote
  • BibTex
  • RefWorks
Average rating
 
   votes
Cast your vote
You can rate an item by clicking the amount of stars they wish to award to this item. When enough users have cast their vote on this item, the average rating will also be shown.
Star rating
 
Your vote was cast
Thank you for your feedback
Authors
Diaz, Eduardo
Morante Castaneda, Augusto
Ignacio Panach, Jose
Issue Date
2026-01-01
Keywords
ADHD
experiment
guidelines
videogame

Metadata
Show full item record
Publisher
Education Society of IEEE (Spanish Chapter)
Journal
Revista Iberoamericana De Tecnologias Del Aprendizaje
URI
http://hdl.handle.net/10757/689044
DOI
https://doi.org/10.1109/RITA.2025.3639357
Abstract
Current video game designs often include features that distract users, a problem exacerbated for individuals with Attention Deficit Hyperactivity Disorder (ADHD). To mitigate distractions for this population, specific design guidelines have been proposed. This study evaluates the benefits of applying such guidelines in the software development process of video games for users with ADHD. A controlled experiment was conducted with 16 subjects interacting with two versions of a video game: one designed according to the guidelines and another without them. Metrics analyzed include perceived effort and user satisfaction, measured through Perceived Ease of Use (PEOU), Perceived Usefulness (PU), and Intention to Use (ITU). Results indicate statistically significant differences in effort and satisfaction; users engaging with the guided design reported lower cognitive effort and higher satisfaction. These findings suggest that integrating ADHD-focused design guidelines enhances game accessibility and improves user experience for this demographic.
Type
http://purl.org/coar/resource_type/c_6501
Rights
http://purl.org/coar/access_right/c_16ec
Language
eng
EISSN
1932-8540
Sponsors
Federación Española de Enfermedades Raras
ae974a485f413a2113503eed53cd6c53
https://doi.org/10.1109/RITA.2025.3639357
Scopus Count
Collections
Seccion en procesamiento

entitlement

 

DSpace software (copyright © 2002 - 2026)  DuraSpace
Quick Guide | Contact Us
Alicia
La Referencia
Open Repository is a service operated by 
Atmire NV
 

Export search results

The export option will allow you to export the current search results of the entered query to a file. Different formats are available for download. To export the items, click on the button corresponding with the preferred download format.

By default, clicking on the export buttons will result in a download of the allowed maximum amount of items.

To select a subset of the search results, click "Selective Export" button and make a selection of the items you want to export. The amount of items that can be exported at once is similarly restricted as the full export.

After making a selection, click one of the export format buttons. The amount of items that will be exported is indicated in the bubble next to export format.