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Development of an Interactive Pokémon Battle Mobile Application Using Ensemble Interactions and Augmented Reality to Enhance the Collaborative Experience

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Authors
Escobedo Mori, Jorgeluis
Minaya Salcedo, Luiggi D.
Barrientos Padilla, Alfredo
Issue Date
2025-01-01
Keywords
AR
Ensemble Interactions
Pokémon Trainer
Smart TV
video games

Metadata
Show full item record
Publisher
International Institute of Informatics and Systemics, IIIS
Journal
Memorias De La Conferencia Iberoamericana De Complejidad Informatica Y Cibernetica Cicic
URI
http://hdl.handle.net/10757/686354
DOI
https://doi.org/10.54808/CICIC2025.01.237
Abstract
Augmented Reality (AR) is a technology that overlays virtual elements, such as images and data, onto the real world, offering an interactive experience in real-time. In the context of video games, AR provides an immersive experience by combining the digital world of games with the player's physical environment, allowing for a more dynamic and engaging interaction. This thesis project aims to explore and leverage AR capabilities in the creation of a Pokémon battle video game. Through the use of Ensemble Interactions, each Pokémon Trainer will use their tablet to interact and control the battles, which will be displayed on a Smart TV. This approach will enable a collaborative and unique gaming experience, where players can experience the thrill of being Pokémon trainers in a realistic and shared environment. Copyright 2025.
Type
info:eu-repo/semantics/article
Rights
info:eu-repo/semantics/restrictedAccess
Language
eng
ISSN
27716333
ae974a485f413a2113503eed53cd6c53
https://doi.org/10.54808/CICIC2025.01.237
Scopus Count
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