Player’s perception in video games with horror narrative: analysis of the audiovisual features in Resident Evil.
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Authors
Marcos Huaman, Renzo RicardoAdvisors
Sayan Casquino, Yasmin MagnaIssue Date
2025-03-03
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Player’s perception in video games with horror narrative: analysis of the audiovisual features in Resident EvilAdditional Links
https://audio.com/raupc/audio/17528Abstract
El análisis se centra en la percepción de los jugadores en los videojuegos de terror, particularmente en Resident Evil (Biohazard en Japón), reconocido por su narrativa y desafíos. Se investiga cómo los elementos audiovisuales, como el entorno y la música, influyen en la experiencia. Los resultados subrayan la importancia de estos elementos en la generación de miedo y tensión. Se destaca la interacción del jugador en la percepción del terror. En conclusión, el estudio muestra la relevancia de los elementos audiovisuales y la interacción para crear una experiencia de terror impactante en Resident Evil y juegos similares.The analysis focuses on the perception of players in horror video games, particularly in Resident Evil (Biohazard in Japan), recognized for its narrative and challenges. It investigates how audiovisual elements, such as setting and music, influence the experience. The results underline the importance of these elements in generating fear and tension. The player's interaction in the perception of terror is highlighted. In conclusion, the study shows the relevance of audiovisual elements and interaction to create a shocking horror experience in Resident Evil and similar games.
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info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccessLanguage
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