Advergaming: Técnica que integra a las personas sordas en el mundo gamer.
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Authors
Cortez Tuesta, María FernandaAdvisors
Gallardo Echenique, Eliana EstherIssue Date
2024-06-25Keywords
AdvergamingDiscapacidad
Investigación cualitativa
Inclusión digital
Integración
Advergaming
Disability
Qualitative research
Digital inclusion
Integration
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Advergaming, an advertising technique, to integrate deaf people into the gamer worldAdditional Links
https://audio.com/raupc/audio/13873Abstract
El uso del advergame se ha convertido en una de las novedosas técnicas que nos ofrece la publicidad a través de la cual las marcas logran transmitir de manera innovadora sus mensajes al público. En el Perú existe una gran brecha hacia la integración de las personas sordas dentro de los discursos publicitarios de las marcas y campañas, sobre todo si se utiliza el advergaming para poder conectar con ellos. Este estudio cuenta con dos objetivos: (a) analizar cómo la marca Pilsen contribuye o no a crear espacios inclusivos con el advergaming; y, (b) determinar qué elementos de la técnica publicitaria consideran importantes para poder integrar a la comunidad sorda dentro del mundo gamer. Se adoptó una metodología cualitativa para analizar el spot E-nterpreters así como la realización de entrevistas semiestructuradas a 12 estudiantes de la carrera de educación especial de décimo ciclo de la Universidad Femenina del Sagrado Corazón. Como resultado, Pilsen sí contribuyó a crear espacios inclusivos con la técnica del advergaming, sin embargo, aún no existe un tipo de advergaming que contenga elementos enfocados en las personas con discapacidad. Optar por un tipo de advergaming inclusivo es de suma importancia para crear una mejor experiencia a las personas sordas, ayudará a las marcas a crear lazos más fuertes y significativos con ellas, así como promover más iniciativas dentro del mundo gamer en el país.The use of the advergame has become one of the new techniques offered by advertising through which brands manage to transmit their messages to the public in an innovative way. In Peru there is a great gap towards the integration of deaf people within the advertising discourses of brands and campaigns, especially if advergaming is used to connect with them. This study has two objectives: (a) analyze how the Pilsen brand contributes or not to creating inclusive spaces with advergaming; and (b) determine what elements of the advertising technique they consider important to be able to integrate the deaf community into the gamer world. A qualitative methodology was adopted to analyze the E-nterpreters spot as well as conducting semi-structured interviews with 12 students of the special education career of the tenth cycle of the Universidad Femenina del Sagrado Corazón. As a result, Pilsen did contribute to creating inclusive spaces with the advergaming technique, however there is still no type of advergaming that contains elements focused on people with disabilities. Opting for a type of inclusive advergaming is extremely important to create a better experience for deaf people, it will help brands create stronger and more significant ties with them, as well as promote more initiatives within the gamer world in the country.
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