The role of prosumer fandom in the transmedia advertising narrative of League of Legends
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Issue Date
2024-01-01
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Universidad Austral de ChileJournal
Comunicacion y MediosDOI
https://doi.org/10.5354/0719-1529.2024.72223Abstract
This study analyzes the role of prosumers -users who are both consumers and producers- in the transmedia advertising narrative of the video game "League of Legends", one of the most popular worldwide. Using a qualitative approach with phenomenological design, we explored the experiences and perceptions of 15 active fan-gamers in their communities. The findings indicate that prosumers not only consume content, but also generate their own material and disseminate it on platforms, acting as key influencers in the expansion of the game's narrative. This phenomenon facilitates an ongoing dialogue in communities, promoting co-creation and dissemination of content without expecting direct compensation from developers. This study highlights the need for brands to recognize these contributions in their advertising and marketing strategies. We reveal how active prosumer integration can influence transmedia advertising, suggesting that future research further explore how these interactions affect brand perception and engagement. The results offer valuable insights into the dynamics between prosumers and narrative development in digital contexts.Type
info:eu-repo/semantics/articleRights
info:eu-repo/semantics/openAccessLanguage
spaISSN
07163991EISSN
07191529ae974a485f413a2113503eed53cd6c53
https://doi.org/10.5354/0719-1529.2024.72223
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- Creative Commons


