The Last of Us y Converse: Un análisis del Product Placement y su efecto en la memoria del jugador
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Advisors
Arbaiza Rodriguez, Francisco AntonioLamarca Arana, Giovanni
Issue Date
2023-12-09Keywords
Product placementTrade dress
Recordación
Videojuegos
Marketing
Publicidad
Product placement
Trade dress
Recall
Video games
Marketing
Advertising
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The Last of Us and Converse: An Analysis of Product Placement and Its Effect on Player RecallDOI
http://doi.org/10.19083/tesis/673312Additional Links
https://audio.com/raupc/audio/9606Abstract
Dentro del entretenimiento, la industria de los videojuegos es una de las que más ha crecido. Es debido a la alta afluencia de sus consumidores que algunas marcas han empezado a potenciar su presencia en los propios videojuegos. No obstante, existen casos en los que es el propio desarrollador quien hace product placement dentro del videojuego con fines ajenos al marketing, a fin de darle toques realistas a la narrativa de su historia o a modo de referencia. Tal podría ser el caso de Converse dentro de la saga de The Last of Us, en la cual uno de los personajes principales lleva zapatillas de la marca en ambas entregas de la saga; se utiliza el término “podría’’ puesto que no ha habido pronunciamiento que confirme un acuerdo publicitario de parte de Sony PlayStation ni Converse al respecto. El presente trabajo busca investigar cualitativamente mediante entrevistas semiestructuradas el impacto que ha tenido el aparente product placement de la saga The Last of Us en la recordación de la marca Converse entre los usuarios de entre 20 a 30 años de Discord de la youtuber peruana Arándana.The video game industry has witnessed substantial growth in recent years, resulting in increased brand presence within games due to high consumer engagement. While product placement in games is commonly used for marketing purposes, there are instances where game developers incorporate it to enhance storytelling realism or as a reference. An example of this can be observed in The Last of Us saga, where one of the main characters consistently wears Converse sneakers throughout both game installments. It is important to note that no official statement has confirmed a marketing agreement between Sony PlayStation and Converse. This qualitative study aims to investigate the impact of the apparent product placement of the Converse brand in The Last of Us saga on brand recall among users aged 20 to 30 in Arándana's Discord channel through semistructured interviews.
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/embargoedAccessLanguage
spaDescription
Posible publicación en revistas indexadasEmbedded videos
ae974a485f413a2113503eed53cd6c53
http://doi.org/10.19083/tesis/673312
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Except where otherwise noted, this item's license is described as info:eu-repo/semantics/embargoedAccess