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dc.contributor.authorCerron, Fredy
dc.contributor.authorVillanueva, Ricardo
dc.contributor.authorBarrientos, Alfredo
dc.date.accessioned2023-09-25T13:47:38Z
dc.date.available2023-09-25T13:47:38Z
dc.date.issued2023-01-01
dc.identifier.doihttps://doi.org/10.1109/ICIET56899.2023.10111376
dc.identifier.urihttp://hdl.handle.net/10757/668737
dc.description.abstractThe principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.es_PE
dc.formatapplication/htmles_PE
dc.language.isoenges_PE
dc.publisherInstitute of Electrical and Electronics Engineers Inc.es_PE
dc.relation.urlhttps://ieeexplore.ieee.org/abstract/document/10111376es_PE
dc.rightsinfo:eu-repo/semantics/embargoedAccesses_PE
dc.sourceUniversidad Peruana de Ciencias Aplicadas (UPC)es_PE
dc.sourceRepositorio Académico - UPCes_PE
dc.subjectaugmented realityes_PE
dc.subjectchesses_PE
dc.subjectmultiplayeres_PE
dc.subjectsmartphonees_PE
dc.subjectunityes_PE
dc.subjectvuforiaes_PE
dc.subjectAugmented realityPersonalized modelses_PE
dc.subjectAnimationses_PE
dc.subjectPhysical boardes_PE
dc.subjectImage markeres_PE
dc.subjectPhone cameraes_PE
dc.subjectGame objectses_PE
dc.subjectUnityes_PE
dc.subjectVuforiaes_PE
dc.titleMultiplayer Chess Game Development Using Augmented Reality and 3D Modelses_PE
dc.typeinfo:eu-repo/semantics/articlees_PE
dc.identifier.journal2023 11th International Conference on Information and Education Technology, ICIET 2023es_PE
dc.type.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a2629
dc.identifier.eid2-s2.0-85159271639
dc.identifier.scopusidSCOPUS_ID:85159271639
dc.source.journaltitle2023 11th International Conference on Information and Education Technology, ICIET 2023
dc.source.beginpage562
dc.source.endpage566
dc.subject.ocdehttps://purl.org/pe-repo/ocde/ford#2.02.04
dc.identifier.isni0000 0001 2196 144X
dc.description.odsODS 4: Educación de Calidad
dc.description.odsODS 9: Industria, Innovación e Infraestructura
dc.description.odsODS 11: Ciudades y Comunidades Sostenibles


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