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Multiplayer Chess Game Development Using Augmented Reality and 3D Models

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Autor
Cerron, Fredy
Villanueva, Ricardo
Barrientos, Alfredo
Fecha de publicación
2023-01-01
Palabras clave
augmented reality
chess
multiplayer
smartphone
unity
vuforia
Augmented realityPersonalized models
Animations
Physical board
Image marker
Phone camera
Game objects
Unity
Vuforia
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Metadatos
Mostrar el registro completo del ítem
Editorial
Institute of Electrical and Electronics Engineers Inc.
Journal
2023 11th International Conference on Information and Education Technology, ICIET 2023
URI
http://hdl.handle.net/10757/668737
DOI
10.1109/ICIET56899.2023.10111376
Enlaces adicionales
https://ieeexplore.ieee.org/abstract/document/10111376
Resumen
The principal aim of this project was to innovate the classic board game chess so people can play at any time and place without the need for physical space and real pieces for the game to run correctly. This project can encourage more people to become interested in this board game by using augmented reality technology and personalized models and animations. Players can use the application without the need to use a physical board or pieces and without any kind of image marker. They just need to point at a flat surface with the phone camera so that all the game objects appear and then they can interact with the game intuitively by selecting the elements on the screen. The system has been created to work on high-end Android phones using the technology of Unity and Vuforia.
Tipo
info:eu-repo/semantics/article
Derechos
info:eu-repo/semantics/embargoedAccess
Idioma
eng
ae974a485f413a2113503eed53cd6c53
10.1109/ICIET56899.2023.10111376
Scopus Count
Colecciones
Ingeniería de Sistemas y Computación

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