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Authors
Chavez Apaza, RodrigoAdvisors
Mezarina Castilla, Melina HaydeéYalán Dongo, Eduardo
Issue Date
2022-10-28Keywords
MetaversoNon fungible tokens
Comportamiento
Consumidor
Publicidad
Metaverse
Behavior
Consumer
Advertisement
Metadata
Show full item recordOther Titles
NFT: The future of digital advertisementDOI
http://doi.org/10.19083/tesis/667177Abstract
El presente trabajo tiene como objetivo analizar las motivaciones de compra que tienen los jugadores de Roblox que estudian en el primer ciclo de la Universidad de Lima para adquirir Non fungible Tokens (NFT) para su uso dentro del metaverso Nikeland. Se aplicó un enfoque cualitativo mediante la aplicación de 15 entrevistas semiestructuradas a una muestra que incluyó hombres y mujeres entre los 18-23 años y que participan activamente en la compra y/o venta de Non Fungible Tokens dentro del metaverso de Nikeland con regularidad. Se obtuvo como resultado que las principales motivaciones de compra de dichos artículos responden a la demanda de aceptación social, siendo la opinión del resto de la comunidad de jugadores un factor determinante en la valoración de un NFT. En tal sentido, los hallazgos de esta investigación brindan una referencia sólida sobre la cual los anunciantes, que deseen incursionar en el uso de este formato digital, puedan realizar campañas publicitarias dentro del metaverso tomando como referencia los patrones de conducta del consumidor digital que favorecieron el éxito de Nikeland.This research analyzes the main motivations of Roblox players who are currently studying in the first cycle at University of Lima for purchasing Non fungible Tokens (NFT) in the Nikeland metaverse. A qualitative approach was applied through the application of 15 in-depth interviews to a sample that included men and women between the ages of 18-23 and who actively participate in the purchase and/or sale of Non-Fungible Tokens within the Nikeland metaverse on a regular basis. It was obtained as a result that the main motivations for purchasing these items respond to the need for social acceptance, with the opinion of the rest of the gaming community being a determining factor in the valuation of an NFT. In this sense, the findings of this research provide a solid base on which advertisers, who want to implement this digital format, can design advertising campaigns within the metaverse, taking as a reference the behavior patterns of the digital consumer that favored the nikeland success.
Type
info:eu-repo/semantics/bachelorThesisRights
info:eu-repo/semantics/openAccessLanguage
spaae974a485f413a2113503eed53cd6c53
http://doi.org/10.19083/tesis/667177
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- Creative Commons


