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dc.contributor.advisorPérez Pichis, Roy
dc.contributor.authorAlza Guzmán, Diego Andrés*
dc.contributor.authorCanales Martinez, Jean Carlo*
dc.date.accessioned2018-03-05T13:49:12Z
dc.date.available2018-03-05T13:49:12Z
dc.date.issued2018-01-16
dc.identifier.citation[1] J. C. Alza Guzmán, Diego Andrés; Canales Martinez, “Ensemble interactions iOS,” Universidad Peruana de Ciencias Aplicadas (UPC), Lima, Perú, 2018.es_PE
dc.identifier.urihttp://hdl.handle.net/10757/622927
dc.description.abstractDefinir e implementar un SDK que integre las principales características definidas por Ensemble Interactions (EI). Para ello, se analizarán e implementarán los patrones descritos por E.I. De esta forma, la investigación brindará el marco teórico necesario para el correcto entendimiento de EI y los seis patrones principales que lo definen. La interpretación de los resultados obtenidos en el análisis de los patrones será fundamental debido a que esta será la base que respaldara los artefactos que se realizaran a lo largo del proyecto. Asimismo, la implementación se dividirá en entregables: Desarrollar un SDK que permita la conectividad entre los dispositivos mediante WiFi y Bluetooth, así como implementar dos pruebas de concepto que implementen los patrones descritos por EI, por último, desarrollar una aplicación final que integre las características principales de Ensemble Interactions. Con respecto a los riesgos presentes en el desarrollo del proyecto, se ha remarcado el hecho que, actualmente, no existe una aplicación que integre todos los conceptos descritos por EI en los dispositivos Apple, por lo cual plantear el desarrollo de una aplicación que lo haga es un reto significativo. Asimismo, un riesgo fundamental del proyecto es la correcta interpretación de los patrones y su implementación.
dc.description.abstractNowadays, there are not many tools that allow IOS developer community implement applications oriented to multi-display environments and, additionally, to fulfill what is described by Ensemble Interactions and the design patterns defined for these environments, which are concepts that propose the joint work of all available devices in the same environment. On the other hand, of the few tools that allow the development of such applications, some have been implemented by large companies that also develop mobile devices and limit their tools to work with only those devices from their own. Therefore, this paper seeks to implement a tool that allows IOS developer communitydevelop mobile applications for multiple devices environments that meet what is described by Ensemble Interactions and design patterns. This tool base the interaction between devices on a Wi-Fi network without access to the internet and Bluetooth. Then, in the first chapter the project and its management will be discussed. Then, the theoretical framework on which this work is based. The third chapter will analyze in detail the current status of all tools and technologies that allow the development of multi-display environments applications. Then, the fifth chapter will describe the methodology employed in the development of this project and the results obtained. In the sixth chapter, the final product of labor and management measures taken during its development will be presented. Finally, conclusions and recommendations proposed in this work are listed.
dc.description.uriTesises_PE
dc.formatapplication/pdfes
dc.formatapplication/epubes
dc.formatapplication/mswordes
dc.language.isospaes
dc.publisherUniversidad Peruana de Ciencias Aplicadas (UPC)es
dc.rightsinfo:eu-repo/semantics/openAccesses
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceRepositorio Académico - UPCes_PE
dc.sourceUniversidad Peruana de Ciencias Aplicadas (UPC)es_PE
dc.subjectEnsemble Interactionses_PE
dc.subjectPatrones de diseñoes_PE
dc.subjectDesarrollo de software de aplicaciónes_PE
dc.subjectIngeniería de Softwarees_PE
dc.titleEnsemble interactions iOSes
dc.typeinfo:eu-repo/semantics/bachelorThesises
cr.approval.ethicalIngeniería de Softwarees_PE
thesis.degree.grantorUniversidad Peruana de Ciencias Aplicadas (UPC). Facultad de Ingenieríaes_PE
thesis.degree.levelLicenciaturaes_PE
thesis.degree.disciplineIngeniería de Softwarees_PE
thesis.degree.nameIngeniero de Softwarees_PE
refterms.dateFOA2018-06-16T06:48:46Z
html.description.abstractDefinir e implementar un SDK que integre las principales características definidas por Ensemble Interactions (EI). Para ello, se analizarán e implementarán los patrones descritos por E.I. De esta forma, la investigación brindará el marco teórico necesario para el correcto entendimiento de EI y los seis patrones principales que lo definen. La interpretación de los resultados obtenidos en el análisis de los patrones será fundamental debido a que esta será la base que respaldara los artefactos que se realizaran a lo largo del proyecto. Asimismo, la implementación se dividirá en entregables: Desarrollar un SDK que permita la conectividad entre los dispositivos mediante WiFi y Bluetooth, así como implementar dos pruebas de concepto que implementen los patrones descritos por EI, por último, desarrollar una aplicación final que integre las características principales de Ensemble Interactions. Con respecto a los riesgos presentes en el desarrollo del proyecto, se ha remarcado el hecho que, actualmente, no existe una aplicación que integre todos los conceptos descritos por EI en los dispositivos Apple, por lo cual plantear el desarrollo de una aplicación que lo haga es un reto significativo. Asimismo, un riesgo fundamental del proyecto es la correcta interpretación de los patrones y su implementación.
html.description.abstractNowadays, there are not many tools that allow IOS developer community implement applications oriented to multi-display environments and, additionally, to fulfill what is described by Ensemble Interactions and the design patterns defined for these environments, which are concepts that propose the joint work of all available devices in the same environment. On the other hand, of the few tools that allow the development of such applications, some have been implemented by large companies that also develop mobile devices and limit their tools to work with only those devices from their own. Therefore, this paper seeks to implement a tool that allows IOS developer communitydevelop mobile applications for multiple devices environments that meet what is described by Ensemble Interactions and design patterns. This tool base the interaction between devices on a Wi-Fi network without access to the internet and Bluetooth. Then, in the first chapter the project and its management will be discussed. Then, the theoretical framework on which this work is based. The third chapter will analyze in detail the current status of all tools and technologies that allow the development of multi-display environments applications. Then, the fifth chapter will describe the methodology employed in the development of this project and the results obtained. In the sixth chapter, the final product of labor and management measures taken during its development will be presented. Finally, conclusions and recommendations proposed in this work are listed.
renati.typehttp://purl.org/pe-repo/renati/type#tesises_PE
renati.levelhttp://purl.org/pe-repo/renati/nivel#tituloProfesionales_PE
dc.publisher.countryPEes_PE
dc.type.otherTesises_PE


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