Browsing Ingeniería de Sistemas de Información by Subject "Universidad Peruana de Ciencias Aplicadas"
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Catálogo de las tendencias tecnológicas en la industria de los videojuegos(Universidad Peruana de Ciencias Aplicadas (UPC), 2017-07-01)The main goal of this project is to publish a digital catalog based on a designed taxonomy that includes the main categories, hardware and software, and a variety of devices and development tools for videogames until 2020. To fulfil the main goal, it’s necessary to study and know the game industry, its economic contribution and the impact it generates on specific publics compared to other entertainment industries, then it’s necessary to identify the most significant and recognized events like E3, GDC, and finally CES. Afterwards, we analyze and choose the most transcendental devices and tools of each event mentioned and among others, so they can be classified in different horizons, designing a taxonomy that allows to adapt to this industry. Once the taxonomy has been defined, it proceeds to apply it in different environments and success cases of videogames that allow us to validate its design, besides being presented and sentenced under a judgment of a recognized group of experts involved in this industry. Then, it proceeds to elaborate a continuity plan based on technology trends of hardware and software that the School of System and Computing Engineering has, applying them in all horizons in the proposed taxonomy, obtaining a professional portfolio of projects based on the analysis development and fulfilment of the goals of this research. Finally, the digital catalog is published on web, where everybody can get grater knowledge of all the technological trend of videogames presented under the proposed taxonomy for this industry.Acceso abierto