• Catálogo de videojuegos sobre plataformas tecnológicas

      Armas Aguirre, Jimmy; Córdova Soriano, Kevin; Huerta Miranda, Alan (Universidad Peruana de Ciencias Aplicadas (UPC), 2017-03-01)
      The present thesis project consists of a proposal of video game portfolio for academic projects of Higher Education Institutions. These proposals contain the objectives, resources and costs necessary for a viable implementation on mobile technology platforms, consoles and personal computers. The portfolio is based on the analysis of the main market segments of this type of entertainment software, taking into account the preferences of platforms and games of public players at a global level. Also, physical and logical diagrams are designed to identify the resources and interaction required to implement video game proposals. The latter are selected based on the critical elements of immersive experience, use of Game Engines and gameplay. The need for the project is to promote the development of video games in Universities and Higher Institutes, according to the technological trends of the video game industry. This industry has had a growth thanks to the increase of the fields of Virtual Reality and Augmented Reality, as well as the increase of the use of videogames in an annual 40% during the years 2013 and 2016 in Peru. To this is added the increase of the national companies located in this sector, already exist 30 organizations dedicated to the development of video games and animation. In summary, the project proposes a portfolio of video games for academic purposes, as it seeks to reinforce the content of the curricula for the development of video games in Higher Education Institutions. This is a way for institutions to keep pace with the trends and development requirements that are required in modern industry.
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