Pérez Pichis, Roy; Cartagena Supo, Pedro Miguel; Fukusaki Mont, Dennis (Universidad Peruana de Ciencias Aplicadas (UPC), 2016-10-10)
      This paper describes the Ignotus Project, which stems as a result of the necessity of the youth to get specialized information about the academic programs that the Escuela de Ingeniería de Sistemas y Computación of the Universidad Peruana de Ciencias Aplicadas offers to them. This institution depends on a very small group of people in order to deliver these specialized contents at the vocational counseling events, but every time any of them is not available the participants do not receive complete information in the proper way. For that reason, the main objective of this project is to implement a videogame that exposes relevant information about these three programs by using the emerging technology of the Ensemble Interactions between tablets and Smart TVs. This project involves the management of a multidisciplinary team along the entire process of the software lifecycle. This includes different activities like the investigation of the Ensemble Interactions technology, vocational counseling and applicants profile, as well as the designing, development and production of the product. This Project highlights the importance of developing software using appropriate interaction patters in order to get the best user experience. Furthermore, this will help achieve the objectives of this present thesis.
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