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Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura

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Authors
Herrera Polo, Pablo C.
Issue Date
2012-11
Keywords
Visual Programming Language
Textual Programming Language
Scripting
Grasshopper
Rhinoscripting
xmlui.metadata.dc.contributor.email
pablo@espaciosdigitales.org

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Other Titles
Reusing codes as a mechanism of information and cognition: Scripting in architecture
Publisher
SIGraDi 2012
URI
http://hdl.handle.net/10757/604769
Additional Links
http://cumincad.scix.net/data/works/att/sigradi2012_235.content.pdf
Abstract
Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
Type
info:eu-repo/semantics/conferenceObject
Rights
info:eu-repo/semantics/openAccess
Language
spa
Collections
Arquitectura

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