Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura
Average rating
Cast your vote
You can rate an item by clicking the amount of stars they wish to award to this item.
When enough users have cast their vote on this item, the average rating will also be shown.
Star rating
Your vote was cast
Thank you for your feedback
Thank you for your feedback
Authors
Herrera Polo, Pablo C.Issue Date
2012-11xmlui.metadata.dc.contributor.email
[email protected]
Metadata
Show full item recordOther Titles
Reusing codes as a mechanism of information and cognition: Scripting in architecturePublisher
SIGraDi 2012Additional Links
http://cumincad.scix.net/data/works/att/sigradi2012_235.content.pdfAbstract
Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.Type
info:eu-repo/semantics/conferenceObjectRights
info:eu-repo/semantics/openAccessLanguage
spaCollections