Matemáticas y computación: Uso de programación visual para el desarrollo de material didáctico en un entorno educativo
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Autor
Herrera Polo, Pablo C.Fecha de publicación
2015-11Palabras clave
Visual ProgrammingMathematics Education
Architectural Education
Latin America
3D Printing
xmlui.metadata.dc.contributor.email
[email protected]
Metadatos
Mostrar el registro completo del ítemCitation
Herrera, Pablo C.; "Matemáticas y computación: Uso de programación visual para el desarrollo de material didáctico en un entorno educativo", p. 581-588 . In: . São Paulo: Blucher, 2015.Editorial
Blucher Design ProceedingsDOI
10.5151/despro-sigradi2015-100307Enlaces adicionales
http://pdf.blucher.com.br.s3-sa-east-1.amazonaws.com/designproceedings/sigradi2015/100307.pdfTipo
info:eu-repo/semantics/conferenceObjectDerechos
info:eu-repo/semantics/openAccessIdioma
spaDescripción
We analyse the problem of creating didactic material for teaching and evaluating mathematics in the first year of a School of Architecture. By using visual programming, science professor used codes (formulae) to represent in a software their proposals, instead of drawing them themselves. Through this experience we create a database of codes with computational solutions that allows faculty to modify, reuse, visualise and print in the same platform that she students will use while developing their designs. In this way we aim to maximise the link between mathematics and design as fundamental base for the control of complex shapes.ae974a485f413a2113503eed53cd6c53
10.5151/despro-sigradi2015-100307
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