Tecnologías disruptivas: programación y fabricación en Latinoamérica

2.50
Hdl Handle:
http://hdl.handle.net/10757/345345
Title:
Tecnologías disruptivas: programación y fabricación en Latinoamérica
Other Titles:
Disruptive Technologies: Scripting and Digital Fabrication in Latin America
Authors:
Herrera Polo, Pablo C. ( 0000-0001-8535-2029 )
Publisher:
Universidad de los Andes (Colombia)
Issue Date:
25-Feb-2015
URI:
http://hdl.handle.net/10757/345345
Abstract:
Since 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.
Type:
info:eu-repo/semantics/conferenceObject
Rights:
info:eu-repo/semantics/openAccess
Language:
spa
Description:
SIGRADI 2010. XIV Congreso de la Sociedad Iberomaericana de Gráfica Digital, desarrollados los días 17, 18 y 19 de Noviembre del 2010. Bogotá, Colombia
Keywords:
Digital fabrication; Scripting; Architectural education; Rhinoscripting; Grasshopper

Full metadata record

DC FieldValue Language
dc.contributor.authorHerrera Polo, Pablo C.es_PE
dc.creatorUniversidad Peruana de Ciencias Aplicadas (UPC)es_PE
dc.date.accessioned2015-02-25T23:28:29Zes_PE
dc.date.available2015-02-25T23:28:29Zes_PE
dc.date.issued2015-02-25es_PE
dc.identifier.urihttp://hdl.handle.net/10757/345345es_PE
dc.descriptionSIGRADI 2010. XIV Congreso de la Sociedad Iberomaericana de Gráfica Digital, desarrollados los días 17, 18 y 19 de Noviembre del 2010. Bogotá, Colombiaes_PE
dc.description.abstractSince 2008 the preference for using different programming methods (Rhinoscript) had been analyzed using blogs. Searching for answers to explain the negative tendency of this year (from 48,063 to 16,332), a second repository was created (Grasshopper) featuring interactive methods and techniques. It has been discovered that of the five geographic regions analyzed Latin America is the only one that preferred the interactive interface (18% over programming). This shows that we are still keeping a strong dependency on the use of stable and safe technologies over disruptive ones that proved to be more efficient in design and fabrication.es_PE
dc.formatapplication/pdfes_PE
dc.language.isospaes_PE
dc.publisherUniversidad de los Andes (Colombia)es_PE
dc.rightsinfo:eu-repo/semantics/openAccesses_PE
dc.sourceUniversidad Peruana de Ciencias Aplicadas (UPC)es_PE
dc.sourceRepositorio Académico - UPCes_PE
dc.subjectDigital fabricationes_PE
dc.subjectScriptinges_PE
dc.subjectArchitectural educationes_PE
dc.subjectRhinoscriptinges_PE
dc.subjectGrasshopperes_PE
dc.titleTecnologías disruptivas: programación y fabricación en Latinoaméricaes_PE
dc.title.alternativeDisruptive Technologies: Scripting and Digital Fabrication in Latin Americaes_PE
dc.typeinfo:eu-repo/semantics/conferenceObjectes_PE
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