Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos

2.50
Hdl Handle:
http://hdl.handle.net/10757/345344
Title:
Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos
Other Titles:
Rhinoscripting and Grasshopper through the instructors: A study about patterns and conventions
Authors:
Herrera Polo, Pablo C. ( 0000-0001-8535-2029 )
Publisher:
Universidad de los Andes (Colombia)
Issue Date:
25-Feb-2015
URI:
http://hdl.handle.net/10757/345344
Additional Links:
http://cumincades.scix.net/data/works/att/sigradi2011_368.content.pdf
Abstract:
It is common today the use a graphical user interface and techniques to automate a process through compute - rization. By contrast, when trying to learn computational approaches, we have not overcome the learning curve and many of the workshops have not had the expected results to prolong their use. In this research we explore the trends in this process, from those that generate the generic object to those that appropriate it by modification. The set of case studies presents patterns and uses of those instructors who have come to be use algorithms intensively to solve a design problem
Type:
info:eu-repo/semantics/conferenceObject
Rights:
info:eu-repo/semantics/openAccess
Language:
spa
Description:
SIGRADI 2010. XIV Congreso de la Sociedad Iberomaericana de Gráfica Digital, desarrollado los días 17, 18 y 19 de Noviembre del 2010. Bogotá, Colombia
Keywords:
Self-taught Programing; Rhinoscripting; Rasshopper; Patterns

Full metadata record

DC FieldValue Language
dc.contributor.authorHerrera Polo, Pablo C.es_PE
dc.creatorUniversidad Peruana de Ciencias Aplicadas (UPC)es_PE
dc.date.accessioned2015-02-25T22:40:30Zes_PE
dc.date.available2015-02-25T22:40:30Zes_PE
dc.date.issued2015-02-25es_PE
dc.identifier.urihttp://hdl.handle.net/10757/345344es_PE
dc.descriptionSIGRADI 2010. XIV Congreso de la Sociedad Iberomaericana de Gráfica Digital, desarrollado los días 17, 18 y 19 de Noviembre del 2010. Bogotá, Colombiaes_PE
dc.description.abstractIt is common today the use a graphical user interface and techniques to automate a process through compute - rization. By contrast, when trying to learn computational approaches, we have not overcome the learning curve and many of the workshops have not had the expected results to prolong their use. In this research we explore the trends in this process, from those that generate the generic object to those that appropriate it by modification. The set of case studies presents patterns and uses of those instructors who have come to be use algorithms intensively to solve a design problemeng
dc.formatapplication/pdfes_PE
dc.language.isospaes_PE
dc.publisherUniversidad de los Andes (Colombia)es_PE
dc.relation.urlhttp://cumincades.scix.net/data/works/att/sigradi2011_368.content.pdfes_PE
dc.rightsinfo:eu-repo/semantics/openAccesses_PE
dc.sourceUniversidad Peruana de Ciencias Aplicadas (UPC)es_PE
dc.sourceRepositorio Académico - UPCes_PE
dc.subjectSelf-taught Programinges_PE
dc.subjectRhinoscriptinges_PE
dc.subjectRasshopperes_PE
dc.subjectPatternses_PE
dc.titleRhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usoses_PE
dc.title.alternativeRhinoscripting and Grasshopper through the instructors: A study about patterns and conventionses_PE
dc.typeinfo:eu-repo/semantics/conferenceObjectes_PE
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